Net wins service
Buy ranked wins. Losses never count.
Pick how many victories you want and play every one of them yourself with a Challenger duo on your team. A loss costs you time, never a win from your total.
Step 01Starting point
Current rank
Where the wins get played. The price per win scales with the lobby.
Low LP gains mean your hidden MMR sits below your rank, so each win takes a harder game. That is priced in here rather than discovered mid-order.
Step 02Objective
Number of wins
Only victories count. A loss never consumes a win from your total.
The fastest way for your booster to reach you about scheduling. We only use it for this order.
Your order
Boosting mode
Boosting options
Privacy settings
Wins at the division below cost $4.00 less for this package.
What every order includes
Wins you keep, on an account that stays yours
A loss never costs you a win
You buy victories, not attempts. If a game goes wrong it does not come out of your total — the order simply continues until every win you paid for is delivered.
Orders start within the hour
Most win packages get a booster assigned in under thirty minutes, and Express Priority moves you to the front of that queue. You will usually see the first win the same evening.
Built for broken MMR
When your LP gains have collapsed, a consistent run of wins is the only thing that pulls hidden MMR back up. Net wins is the format aimed squarely at that problem.
Your login is never requested
Every win is played with you in the lobby, on your own account, next to a Challenger duo. There is no version of this service that involves handing over a password.
How net wins works
What you are actually buying
A net wins order is a block of ranked victories. You choose how many, you play every one of them yourself, and a Challenger-level duo partner queues alongside you until the count is met.
The distinction that matters is what happens when you lose. On a rank-route order a loss pushes the target further away. Here it costs nothing but time: the win counter does not move, and the order runs on. What you paid for is the number on the counter, and that number only ever goes up.
Why LP per win changes the price
Two accounts at the same visible rank can be in completely different states. If you gain 25 LP a win, the system already believes you belong higher and the games come easier. If you gain 14, your hidden MMR has fallen behind your rank and every win has to be taken out of a harder lobby.
That is why the configurator asks. Pricing the difference up front is more honest than quoting everyone the same number and then discovering mid-order that the account needs twice the work.
When to buy wins instead of a division
Buy a division route when you have a rank in mind and want it reached, however many games that takes. Buy wins when the problem is the streak rather than the destination — a run of losses to reverse, an MMR to repair, or a fixed budget you want spent on a known quantity.
Players climbing out of a bad patch usually get more from ten wins than from a route, because the wins fix the underlying MMR that made the route expensive in the first place.
Track record
The numbers behind the service
Customer reviews
12,408Across all servicesAverage customer rating
4.9 / 5Verified on TrustpilotAverage order start
Under 30 minFrom payment to first gameOur community
What customers say
Every review we have is public and verified on Trustpilot rather than curated here.
Read the reviews on TrustpilotNet wins vs the other formats
Wins are the right unit when the problem is a streak. If you have a specific division in mind, a duo boost targets it and runs until you arrive. If you want a partner on call without any target at all, partner sessions are sold per game played rather than per game won. If you would rather not play the games yourself, solo elo boost is the one format that requires account access.
Every format runs on the same roster and refund policy. Compare them on the LoL boosting hub, or read what MMR actually is if low LP gains are what brought you here.
FAQ
What happens if we lose a game?
Nothing comes off your total. Losses are not counted against purchased wins — the demotion shield is included on every order. The booster keeps queuing with you until the full number of victories you bought has been delivered.
Why does LP gained per win affect the price?
Low LP gains mean your hidden MMR is below your visible rank, so each win has to be pulled out of a harder lobby than the rank suggests. The configurator asks for your current LP band and prices that in up front instead of surprising you later.
How many wins should I buy?
Four to five wins is enough to break a losing streak and see LP gains start to recover. Ten to twenty is where hidden MMR meaningfully corrects, and where the volume discount is largest.
Is net wins boosting safe?
It is a self-play service. Your Riot login is never requested, you play every game on your own account, and the booster joins from a separate high-elo account in your region. No account sharing is involved at any point.
What is the difference between net wins and a division boost?
A division boost targets a rank and runs until you reach it, with the number of games varying. Net wins targets a fixed number of victories regardless of where your rank lands. Same roster, same self-play format, different definition of done.
Can I choose the champions or role I play?
You always play whatever you like — it is your account. Champion and role selection in the configurator applies to your partner, so you can request they play around your lane rather than competing with it.
How long does a win package take?
Around three wins a day at standard pace, five with Express Priority, depending on your availability and queue times on your server. The estimate updates live in the order summary as you change the count.
